Bringing it all together in a multipass composite: background, shadows, ambient occlusion, specularity, motion blur and more.
Compositing a Spaceship 3/5: Planar Tracker & Paint
Use Planar Tracking in Fusion and Painting in Photoshop.
Compositing a Spaceship 2/5: Camera Track, Lighting, Animation
Use 3D camera tracking and lighting to match the scene and create 3D animation.
Compositing a Spaceship 1/5: 3D Model Import
Learn how to work with external models, textures, and animations.
Advanced Shadow Extraction from 3D Renderer
Extract a 2D shadow pass from 3D for 2d manipulation. Or project soft shadows back into a 3D scene for use with the OpenGL renderer.
Use Bump Maps to Create Realistic Materials
Bump maps and height maps can be used to simulate 3D displacement in materials. Use it to create rough textures and fine depth detail surfaces without the need to use an extreme number of subdivisions.