Key any color with the Chroma Keyer and work in HSL space to create masks on hue, luminance, and saturation. When you have a contrast between two parts of an image, likely a keying technique exists to separate them.
Master the most basic & most advanced Fusion tool! Use the channel booleans in completely different ways: multiply masks, subtract noise, build your own custom tools, composite render passes & more.
Use Planar Tracking in Fusion and Painting in Photoshop.
Use 3D camera tracking and lighting to match the scene and create 3D animation.
Learn how to work with external models, textures, and animations.
Bump maps and height maps can be used to simulate 3D displacement in materials. Use it to create rough textures and fine depth detail surfaces without the need to use an extreme number of subdivisions.
Use Camera Projection, attach images to 3D objects or use Image Plane 3D. Learn about the differences and apply the correct method in DaVinci Resolve & Fusion.
Attach materials to your Text3d or load 3D Models with textures. Use Blinn, Phong, Cook-Torrance, Ward and more.
Create true 3d light effects with rays. Separate light effects from geometry in the 3d and create 2d masks from 3d materials.
Light a 3D scene in DaVinci Resolve & Fusion and use advanced 2D tricks for volumetric lights and light wraps.
Create and manipulate simple 3D geometry in Fusion using Shape 3d, Image Planes, Displace 3D, Bender, Duplicate, Replicate and more.
Create your own combined tools with custom settings through Fusion Macros. You can export macros to the template library and to the Resolve Edit Effects Library.