Extract a 2D shadow pass from 3D for 2d manipulation. Or project soft shadows back into a 3D scene for use with the OpenGL renderer.
Bump maps and height maps can be used to simulate 3D displacement in materials. Use it to create rough textures and fine depth detail surfaces without the need to use an extreme number of subdivisions.
Use Camera Projection, attach images to 3D objects or use Image Plane 3D. Learn about the differences and apply the correct method in DaVinci Resolve & Fusion.
Attach materials to your Text3d or load 3D Models with textures. Use Blinn, Phong, Cook-Torrance, Ward and more.
Create true 3d light effects with rays. Separate light effects from geometry in the 3d and create 2d masks from 3d materials.
Light a 3D scene in DaVinci Resolve & Fusion and use advanced 2D tricks for volumetric lights and light wraps.
Create and manipulate simple 3D geometry in Fusion using Shape 3d, Image Planes, Displace 3D, Bender, Duplicate, Replicate and more.
Create a 3D set extension with camera tracking and card projection in DaVinci Resolve Studio & Fusion Studio. 2D post-processing with light wrap and color correction.
Enhance 3D graphics with ambient occlusion as a 2D post-effect. Learn about the Z and normal passes and use them to create better shadows.
Create Depth of Field, Fog, and more with depth information from the Z-Channel in DaVinci Resolve & Fusion.
Use stacked image layers to create a 3D effect from a 2D logo or image in DaVinci Resolve / Fusion. Polish the scene with 2D post-processing effects like ambient occlusion and depth blur.
In this step by step tutorial, I am creating a 3d map animation in Fusion with textures, lighting and animated flight paths. It is a beginner to intermediate tutorial. Rather than focusing on one aspect of fusion, this is more like a case study for motion graphics and 3d in Fusion and you will find different tricks along the way to the final result.