Fusion has extensive 3D capabilities but they don’t match up with Maya, Blender & Co. Learn about the greatest strengths and weaknesses and see their most important applications.
Compositing a Spaceship 2/5: Camera Track, Lighting, Animation
Use 3D camera tracking and lighting to match the scene and create 3D animation.
Compositing a Spaceship 1/5: 3D Model Import
Learn how to work with external models, textures, and animations.
Advanced Shadow Extraction from 3D Renderer
Extract a 2D shadow pass from 3D for 2d manipulation. Or project soft shadows back into a 3D scene for use with the OpenGL renderer.
Use Bump Maps to Create Realistic Materials
Bump maps and height maps can be used to simulate 3D displacement in materials. Use it to create rough textures and fine depth detail surfaces without the need to use an extreme number of subdivisions.
Image Plane 3D vs Projectors – Bringing Images into 3D
Use Camera Projection, attach images to 3D objects or use Image Plane 3D. Learn about the differences and apply the correct method in DaVinci Resolve & Fusion.
Understanding Materials
Attach materials to your Text3d or load 3D Models with textures. Use Blinn, Phong, Cook-Torrance, Ward and more.
Spot Lights with 3D Rays
Create true 3d light effects with rays. Separate light effects from geometry in the 3d and create 2d masks from 3d materials.
Advanced 3D Lighting
Light a 3D scene in DaVinci Resolve & Fusion and use advanced 2D tricks for volumetric lights and light wraps.
Creating a 3D Scene from Scratch
Create and manipulate simple 3D geometry in Fusion using Shape 3d, Image Planes, Displace 3D, Bender, Duplicate, Replicate and more.
3D Set Extension with Camera Tracking
Create a 3D set extension with camera tracking and card projection in DaVinci Resolve Studio & Fusion Studio. 2D post-processing with light wrap and color correction.
Realistic Light & Shadows with Ambient Occlusion
Enhance 3D graphics with ambient occlusion as a 2D post-effect. Learn about the Z and normal passes and use them to create better shadows.