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Thanos Particle Disintegration

Thanos Particle Disintegration

Thanos snaps his fingers… and we have a new Fusion Particle tutorial!

You can create the famous disintegration effect from Avengers: Infinity War entirely with the free version of Fusion inside DaVinci Resolve or with Fusion Studio. No additional software or plugins required.

To create the effect, you need a clean plate, create a few roto shapes, a particle system that renders into 3D space and a few 3D tools to bring everything together. In the Tutorial, you will start with a basic version that has all the elements. Then you will see the different options to polish the shot. Improve the blending between original and clean plate, add color manipulations and textures, create multiple layers in 3D with time delay and more.

Towards the end of the tutorial, I share a few tips and lessons learned that may help you with your own Fusion particle projects.

Tags: Advanced, Compositing, Particles, Rotoscoping

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Comments

  1. marcomedugno

    June 17, 2020 at 7:35 am

    This is really cool, but I’m having a problem when trying to Render the movie in Davinci 16… it gets me the traditional bug of Render Failed (this time I get it in the first frame). Any help to stop it from happening?

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    • Bernd

      June 17, 2020 at 4:41 pm

      Any error messages in the console?

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  2. ArdRhi

    February 26, 2021 at 4:42 am

    Wow, we’ve come an enormous distance since my first attempts at rendered art. I first started playing with raytracing back in the early days of POV-Ray, writing code for my scenes and rendering them one frame at a time. They took hours for a single frame. Doing an animation was the work of months. I remember when tweening first happened, and it sped things up tremendously.

    Then the front-end program Moray came out, the first IDE for POV-Ray. This was all in the late 80’s/early 90’s. I’m constantly amazed at what can be done now.

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    • Bernd

      March 1, 2021 at 12:00 pm

      Well, this one here, to be fair is without Ray Tracing. Fusion so far doesn’t support it so far. But the rendering capabilities are still sufficient for some projection and simpler particle stuff and fun things like this one 😉

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