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What is an advantage of Fusion’s Renderer3D node (software and OpenGL) compared to a raytracing render engine like Cycles, Vray, Renderman, etc.
Which render passes can the Fusion Renderer3D node create?
Which material or light properties are not supported by Fusion’s Renderer3D?
A 3D artist provides you with a combined pass (beauty pass) and a separate pass that contains only shadows. Which operation would you use to remove the shadows from the combined pass, so that you can treat them separately?
Which information is required to construct a World Position Pass, if you don’t have one available?
Which render pass do you need to have to be able to use the shader tool?
Which tool can be used to approximate vector and back vector passses from a 2D RGB image sequence.
