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USD stands for “Universal Scene Description” and is used to organize and manage complex 3D scenes.
What is a “prim” in USD?
You can use either a Renderer3D or a uRenderer to convert a USD scene into a 2D image.
Which node converts a premultiplied alpha image to a straight alpha image for more accurate color adjustments?
A Transform node can be used to orient a USD element and set its rotation axis.
